﻿using RayDen.Library.Core.Primitives;

namespace Lt
{
    public struct SceneSphere
    {
        // Center of the scene's bounding sphere
        public Point mSceneCenter;
        // Radius of the scene's bounding sphere
        public float mSceneRadius;
        // 1.f / (mSceneRadius^2)
        public float mInvSceneRadiusSqr;
    }
}